My Games
These are most of the games I've worked on from the last 2.5 years.
These games are my Personal Projects, Game Jams and School Projects.
Bloody Hell
Bullet-hell Metroidvania game.
The game released in Jan 2023
It recieved overwhelmingly positive (98%) review score with over 1.400 individual reviews
The game was made by team of 3 consisting of 2 Designers (myself included), and 1 artist. Additionally there was a sound design team Syncontour and an extra artist who helped from time to time.
My role in the development was:
Game Design
Programming(C#)
UX Design
VFX
Level Design
Keep on Dreaming
3D puzzle game.
Made for the WOWIE Jam 2022, We ranked 124rth overall, ranking 7nd in Art, and ranking 57nd in Fun. Among a total of 1013 submissions.
Development time was 3 days total
Made by a team of 2 Designers (myself included).
My role in the development was:
Solo Artist
Solo VFX Artist
Co Game Design
Co Puzzle/Level Design
Play now:
WallKing
3D GPS based City builder Mobile Game.
Made over a span of 4 weeks.
Made by team of 6 consisting of 3 Designers (myself included), and 3 artists.
My role in the development was:
Game Design
Programming(C#)
UX Design
Prototyping
Some 3D modelling (Blender)
Play Demo now:
Itch.io (Android Only): https://dyocc.itch.io/wallking
SeaEO
3D Story-driven Management game.
An applied game made for the "Stockholm Resilience Centre", and made to spread awareness about the state of the ocean.
Made over a span of 8 weeks.
Made by team of 6 consisting of 1 Designer (me), 2 artists, 1 Developer, 1 Audio Designer, 1 Researcher/Writer.
My role in the development was:
UX Design
Game Design
Programming(C#)
Prototyping
VFX
Play now:
Itch.io: https://guuzz131.itch.io/seaeo
Holy Shift!
2D Hotel management Balancing game.
Made for the Global Game Jam NL 2022, We ranked 3rd overall, ranking 1st in Theme, and ranking 2nd in Game Design. Among a total of 85 submissions.
Made over a span of 2 days.
Made by team of 3 consisting of 2 Designers (myself included), and 1 artist.
My role in the development was:
Game Design
Programming(C#)
UX Design
VFX
CharRiot Race
3D racing game with shooter elements.
Made for the Mini Jam 118: Final Boss, but the team and i didn't really enjoy the theme and limitations and created our own game out of it.
Made over a span of 2 days.
Made by team of 3 consisting of 2 Designers (myself included), and 1 artist.
My role in the development was:
Everything about the player like:
Programming the player controller
VFX
Fine-tuning controls
UX Design
A bit of Game Design
A bit of 3D modelling (Blender)
Play now:
https://dion-peek.itch.io/charriot-race
AmputaTed
2D Hard Platformer game with unique movement.
Made over a span of 2 days.
Made for the Global Game Jam NL 2021.
Made by team of 5 consisting of 3 Designers (myself included), 1 artist and 1 developer.
My role in the development was:
Programming(C#) player movement
Game Design
UX Design (player movement)
Play now:
Itch.io: https://dyocc.itch.io/amputated
Out of the Darkness
2D top down prototyping game for experimenting with player visibility in game.
Made within ~20 hours.
Solo project.
In the development of Into the Dark I was mainly focussed on Level Design and Mechanic Design.
Play now:
SCP - 053
2D twin stick driving game.
Made as a prototype for me to test my ability in making vehicle movement and making it feel good.
Made within ~30 hours.
Solo project.
In the development of SCP-053 I was mainly focussed on UX Design and Mechanic Design.
Play now:
Itch.io: https://guuzz131.itch.io/sc-052
Post It!
2D Escape room Puzzle game about the spreading of Fake News on Social Media.
Made on and off for over a period of 4 weeks.
Made by team of 3 consisting of 3 Designers (myself included).
My role in the development was:
Level Design
Game Design
UX Design
Play now:
Itch.io: https://guuzz131.itch.io/post-it
Project VIATORUM
3D Storytelling game about a Millionaire going to a new planet.
Made over a period of 2 weeks.
Made by team of 4 consisting of 1 Designer (me), 2 artists and 1 Interaction Designer.
My role in the development was:
Programming(C#)
Game Design
VFX
Play now:
Samurai Shopping
2D top down prototyping game.
Made within ~20 hours.
Solo project.
In the development of Samurai Shopping, I was mainly focussed on Mechanic Design.
Play now:
Carefree Cooking
3D Open World game about a relaxing experience.
Made over a period of 6 weeks.
Made by team of 6 consisting of 3 Designers (myself included), 2 artists and 1 Developer.
My role in the development was:
Game Design
VFX
Level Design
Team Lead
Play now:
No Light Without Shadow
2D top down prototyping game for experimenting mechanics used in a personal project I've been working on.
Made within ~15 hours.
Solo project.
In the development of No Light Without Shadow I was mainly focussed on Mechanic Design and UX Design.
Play now:
Rapunzel's Tower
2D platformer puzzle game with the unique mechanic of ever-growing hair and blocking of routes yourself.
Made within ~8 hours.
Solo project.
In the development of Rapunzel's Tower I was mainly focussed on Mechanic Design and puzzle level design.
Play now: